So the content of the game will be based upon what is at wikipedia.
I really like the summation of information there. Once I have chosen the content, it will go through my brain and I will also try to check with my proffessors about the information to see that the game is based upon the latest research. I think that choosing what information the player will be exposed to is a big part of my role as a cognitive scientist. Information help create the models we make of the world and it's important that you get the right info at the right time.
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A simple piece of conceptart I made of how the game may look like:
If each level would be narrated or guided by a different real character from neuroscience it would be a nice mix of usefullness, fun and information presentation.
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