I feel like I am becoming more of a leader and my role has shifted a bit from doing everything myself to instead motivate others to share my quest. It feels nice that people want to join me. Since I am not writing the story or making the music anymore thanks to my great friends, I have to articulate, be transparent and see to it that they have what they need in order to produce great stuff. One thing I thought of was the superb teachers I have had in school. The greatest teachers who made school fun and made me understand and seek knowledge had at least one thing in common: They gave me good instructions. Good instructions that motivated me was very clear, superclear about rules and freedom. Tasks where I often failed is when I felt I didn't understand the assignment fully. The better I understood what I was suppose to be doing the more creative, relaxed and productive I could be. So I have spent some time exploring my memories to develop a leader role for myself, and I like it. I hope I manage to keep the motivation up in my team so that we can share a success. So far it feels like it's going well!
I will still make the "programming" and incorporate the information about neuroscience into a nice game though, and I like that as well.
I have set a meeting with a great proffessor at Umeå University where I study. I will present my idea to him and see what he thinks about the facts that I try to bake into this game. If the facts are outdated or just plain wrong I will toggle some switches and make the game present the ideas better and more correctly. I want to give as proper facts as possible to every player.
In order to make the most out of the meeting I have noted down specific questions about thing like:
"How can you keep a neuron alive in a petri dish"
"What makes a specific neuron to the neuron it is"
To extract good questions I realized I had to make a more precise description about the actual levels and what the player will be doing on level 1, 2 etc.. Designing the levels will also help my story writer to know what exactly needs to come out of his story.
|Sketches on the game and the first level|
The first level is about learning to make a neuron and the controls in the game. I want to suck the player in directly to something fascinating. So far the first level will be about making a neuron out of a stem cell and connecting it to a laser, with the experience that one is making an experiment about connecting humans to machines (transhumanism on a neural level). After that some bacteria will emerge and the player will be prompted with a message from someone saying that the bacteria will kill his inventions. I hope the player will realize that he needs to protect his neuron with the laser.
I have chosen to make a template about what a level will contain. So that it will be easy to make new levels and let my and others ideas be transparent, making the information flow through anyone who wants it.
I have so far decided to develop in gamesalad, it's the easiest program to use and seems like I will save allot of time even though I may lose in freedom. I think that it is most important to get a product to be proud of. I want to present the idea that learning can be extremely fun if you know how to teach.
I hope that my doings will influence others to be creative and make games and other things that makes information flow better.
Till next time I will have had a meeting with the proffessor and hopefully gotten some great ideas and made some great level design.