lördag 9 november 2013

Concept art: microbots and neurons

I've been working on making levels. Making puzzles for the levels is fun, I used to make levels for Age Of Empires and play against bots.

It takes time though, this is one aspect I really haven't considered. This might push the release date further. It also might not... I've decided to focus on defining the objects that the player will be able to use in the game. I think that if these are made really basic, like minecraft blocks or legos, then it might just be enough to be fun to create alot of stuff yourself.



capsaicin triggering a response and starting the wave-pusher to push it away
I started out making the first level to get a concrete goal for when we start coding (very soon).

Once I did this I felt that I can't decide wheter the first level should introduce a pusher, a laser or something else. So instead I started making some object-concept art. Hopefully that will make it easier to make alot of fun levels!






Woa, that neuron is angry!


A heater heats an area for example.












Twin lasers defending the wild west

Here is two lasers. The strong red one takes more nutrition to use, so a 'fire-charger' has been added. That way if there is just one enemy the neuron will trigger the green one but the red one will just be 'teased' a bit, but wont fire. With time the charger will lower it's energy so the neuron has to tease it again. When you have allot of enemies there will be allot of signals from the neuron and the red laser will charge up and fire. So it will only fire when it's usefull. This 'fire-charger' could be put on other stuff as well such as a rocket launcher or anything.



viruses are bad

Here two red lasers fire and make enormous damage on a square containing a virus.


The dual spin-pusher-brain is the ultimate of undeadlyness!













Here we introduce a 'turner', this could be combined with a pusher or something else to make your own targeting system or something else. Trigger one 'turn-side' and it will turn 90 degrees.

Later on we will add conveyor belts or 'movers' and alot of other sci-fci goodies.

The neurons with extra color is a new idea. The player will need to distinguish a receiving dendrite from a sending axon. Nothing will happen if you connect a dendrite to a nanobot.



So my belief is that if we make these very elementary objects and think about getting as much possibilities as possible we will easily make alot of gameplay for players who like to play and make stuff. A threatening side effect can be that one player finds out some super-effective strategy that allways kills everything. If that happens the game will be less fun and not so challenging for that player. So we will want allot of beta-testing.

We have also checked out umeås universitys HUMlab and they said we can use their sound-recorders, computers and programs to edit sound and allot of stuff! We also talked a little about making some PR to see if some student is interested in joining up. Apparently they have Unity installed and some people has made some games. If we can get a good tutorial or some lessons by some student who has used it, that would be awesome.

We still have no dedicated graphic designer or experienced programmer.

If you are experienced in unity and want to join
or
interested in drawing neurons and nanobots,

and also live in Umeå I'd love to hear from you. Send me some beautiful emails: koncentrera@gmail.com



Now my friends will pop by and we all'll watch starcraft 2 world championship series
(lol all'll)

// Tistou Blomberg, the man behind the computer

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