lördag 16 november 2013

Unity the game maker and codeacademy

Svitri noticed that they had a 3hour course in Unity at HumLab, so I took the chance to check it out. I thought it might be easy enough to make our game in it.

games made in unity

Totally worth it!!!

In 3 hours I learned to make a first person game where you could walk around with a flashlight, touch a cube to make it explode and throw around objects on fire. We've decided to ditch construct 2 and use unity as our engine to make the game. Unity works with c#, Boo and javascript so we have decided to learn javascripting.

ugly game with wooden grass

We use Codeacademy, a phenomenal site to learn the basics! Anyone just slighty interested in programming HAVE to check it out. It's very easy to learn. They use gamification and have made very simple exercises which you finish in seconds so that you really feel that progress you make.

writing 34 is very easy
I'm beginning to think that maybe that approach is better than mine for teaching via interactive artifacts.

I scanned through the course and I see that we'll need to learn additional stuff that's connected to scripting for unity, and all that seems very available in the unity community/forums, it's huuuge. I've begun to understand how unity works and the traditions of scripting for unity, so I hope that in two-three weeks we'll have a good structure and maybe even a very simple alpha of the game.

Visual Novel Toolkit Free

Our story guy Hjalmar likes the idea of visual novels so I've found a great (free) tutorial for making visual novels in the unity asset store. He'll be thrilled, I bet!

I've played around in unity and there is allot of free tutorials and templates (in the assets store) which makes the learning process super-effective. I'm so happy for this.

There is still much work needed to be done besides coding and level design:
  • Taking ca 30 good pictures
  • Drawing ca 10 nice backgrounds
  • Drawing ca 60 good buttons and small images
  • Animate ca 50 objects
  • Recording ca 30 sounds
  • Documenting exactly how many of each is needed

I'm going to make lists of what exactly we need and then like post it on facebook or something and see if folks likes the idea of contributing to the game, that would be awesome.

If anyone you know is interested in making games, feel free to recommend my blog if you think it might help.

Thanks for dropping by!

//Tistou Blomberg, human

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